Tuesday, 13 May 2014

Barbarian with armour and weapon

I  have started to draw the outline of the body of the barbarian by looking at the posture of the model above. I wanted him to pretend to have his leg on a rock with his axe on his back. This idea was influenced by Frank Frazetta's quote in an interview

 "Frazetta has the extraordinary ability to guide the viewer’s eye by focusing and unfocusing on chosen elements within a composition. This technique creates a picture plane which mimics the focal capabilities of the human eye."


With the axe on his back, it is slightly blurred to give it that sense of uniqueness and influence from frazzetta.

With this sketch of my barbarian, I thought the barbarians muscles look rather minuscule since i was trying to exaggerate muscles that an average man cannot have. The barbarian would look more aggressive and fierce if I gave him armour.

Wit

With this image he looked much more masculine. The pose that I got from my model really captures the muscles (especially the biceps).  This is a really good pose for a barbarian but I may try out different poses with armour and weapons to see if that would effect the look of the barbarian in any way.

Here is the last picture I used to capture a barbarian. The folded swords will give a fierce look and will also make the muscles appear larger since they are pressing against the side of the barbarian ( the lats)

I have added armour to the barbarian making him appear larger, In my final piece I forced his arms together and placed two swords in his hands. This will be shown in the expedition.





Monday, 12 May 2014

Final postures for a barbarian


 These are the final 3 pictures I have taken to represent my barbarian. Each one represents what a barbarian looks like. "confident" "Heroic" and  "ultimate". The picture with both silver poles will represent the weapons that the barbarian will be wielding. I will now have to sketch out a outline of what the barbarian will look like. After, I will have to detail the exaggerated muscles that the barbarian will posses and I will then add in the armour and weapons.












<-----    Chosen picture

Design of barbarian armour

Here I have the different designs for the barbarians armour. I have chosen to give him a leather armour set which is a traditional piece of clothing that barbarians have worn. The wool gives added effect to how big he can look. I have chosen to add in a slight amount of metal armour to give him the extra boost in defense which gives him a sense of toughness.




Design of Barbarian Weapons digital

I went ahead and decided to see what one of my weapon designs would look like if i drew it digitally using a tablet. The axe I created looked far too fake and smooth whereas my hand drawn weapons looked rough and vicious which represents a barbarian.
on the right side of the page, I experimented with the design and I wanted to see what the two-handed axe would look like if it was a one-handed sword. It looks easy to carry with a very sharp tooth of an animal that can be used as a sharp weapon itself. I may use this design for a future concept of one of my sketches that i previously drew.

Design of Barbarian Weapons

I have sketched 5 different versions of what my barbarians weapon could be like. Some have been inspired from the secondary images i gathered within my presentation whereas one was a weapon made of  bones. The bones have been gathered from many different creatures that the barbarian has scavenged from. This is a design that could seem rather ruthless looking. Sadly, I was not pleased with a weapon made solely off bones since it would not provide the amount of damage a metal weapon would bring. I then decided to use the design of bones and metal together.



 

Barbarian Presentation

In this presentation I have gathered many different primary images from barbarians armour that has been influenced from ancient armour from museums and even fan made.

I noticed that most of the armour pieces were made out of  leather and wool.

I will be using these armour types in my final piece since this is the traditional barbarian looking armour. I am able to draw extra effects to make it look more fantasy and vicious to the viewers.

Study of Muscles

From looking at Frazetta's muscles, I wanted to develop the same amount of defined muscles he has tried to use within his work.

First, I gathered secondary images from the internet of sketches of the torso and arm muscles. I then used my own technique of giving the same sketch a more defined and toned look to their muscles. Most of the bodies that I made make it look like the body has barely any body fat which is why the muscles look so defined, but one of them has a larger amount of body fat were you can barely see the muscles since there is a lot of fat covering it. Depending on the type of character I would make would depend on the body type I will use.


These body types can be included on  a barbarian which will always be in combat who has to hold an extremely heavy two handed sword / two one handed swords.















This body type can be seen on a typical Knight who is wearing light chain mail. The realistic body type can be seen on a knight who is rather athletic but may not have defined abs.







Frank frazetta's work

I have been studying Frazetta's work and I have noticed that most of his figures that he has painted have very defined and toned muscles. I researched and in an interview he quotes 

"He was a connoisseur of physicality, of athleticism, of the human body in extremist. He was extremely athletic himself in his youth and, I think, loved it at least as much as he loved drawing and painting"

With his fascination for athleticism he carried it onto his work of art. I am heavily inspired with his range of armour and weaponary he uses on his characters which I want to try to use in my own way with my final piece that I will create.

Brief of what my Character could be based upon.

With me working on many different genres of game characters e.g, 8-bit (pixel) characters, anime, fantasy. I came up with the conclusion that I will make my future work be based upon Fantasy game characters. The reason I chose this genre is because I can  use primary images from the real world of people and develop them into a character that could be created with many different variations.  I am heavily interested in designing Armour and weaponry with my character.  Final the most interesting part is changing the posture of the character into an exaggerated look for example, muscles that can not be obtained by an average human, but looks extremely impressive as a concept art for a game.

I recently found an artist who has developed there skill into creating fantasy game characters for comics and books. His name is Frank Frazetta.

Tuesday, 7 January 2014

Furthur work with Postures and digital editing (draft)


In these images I have drawn the outline of the  model because it would define the posture so I could see if it created a strong silhouette. This is because a super hero I feel needs an exaggerated posture to magnify their strengths. Once I have identified a posture which looks like the character has strength and conveys personality, then I will  be able to work on the interior aspects such as costume or surface decoration to again enhance the personality.




































I took these two images to elaborate more on the images that i had taken before of the modeler in a fighting position. The posture could of  been exaggerated by using  the other half of the body, which i have done now. By showing the legs separated with one behind the other, it gives him movement as if he is about to leap and  attack.


To improve on this more I told him to separate his legs further and to drag his hands out more to give a bigger sense of movement.





To conclude, These postures can be used  for a fantasy character since  these postures can be used on a character that is charging to battle with a weapon in his right hand. or a character who is standing on a rock looking over his army in a heroic / brave pose.













































Primary images that demonstrates posture

I have taken pictures of a classmate in different poses. The poses in these four images show ways that the positioning of the body can show different emotions. furthermore it can also demonstrate how the posture can give characteristics.


 With the posture given here, his hands are clenched and his shoulders and arms are tensed. This gives the impression of anger and / or the impression of him giving fear to the person in front of him.


In this image he's head is  held high and his leg raised up. This can represent pride and bravery.


This image show his arms clenched and his upper body leaning forward. This gives the impression of a person in a fighting position. 

To improve on these pictures I can give the model to exaggerate the postures used since that will also exaggerate their characteristics.



Thursday, 12 December 2013

Essay


Through the research that I have studied throughout the A2 graphics course I have experimented and responded to different kinds of materials and such as Etching, Water colour, Adobe Photoshop / Illustrator and sketching. The research I have conducted is how posture and colour can be affected to show mood in illustrations. Colour and posture works the best in fantasy games because of the need for the character to show emotion and the characteristics which is so needed. With the question, Concept art gives the view of the whole characters body and the posture and colour can give the designers something to work off and bring to life. The reason for concept art is that if there wasn’t any other artists working in other fields would only have a decryption alone to work on something that has not been visually mapped out for them, so they would then have to work with their own personal styles added that might not work well together. 

Phroilan Gardner Concept Art and IllustrationThe Company that I have researched into is Blizzard Entertainment. The reason I have researched two pieces of artwork by them is because they are one of the biggest companies that have developed multiple kinds of games in the fantasy / roleplaying game genre. The artist Phroilan gardener was a senior artist at the company and has worked on both World of Warcraft and Diablo III concept art. The reason his concept art differentiates from others is because he uses the colours of the foreground and it matches to the background. His lich King Illustration has correlated so well to the history from the game World of Warcraft. There are other works to the Lich King and he has identically recreated the art work in another form of colours and postures. The next artist, (enter name if found) also works for the Blizzard entertainment but he has created concept art that has then been passed on to other foundations of the company to create a trailer for an expansion pack called “World of Warcraft: Mists of pandaria”. (The artist name) has created concept art to show the entire body for designers on the 3d rendering to evaluate the whole body and create a 3D model of it and animate it. If the design did not show the whole body it would be more time consuming and challenging for the 3d modeler to recreate parts of the body that may not be to the liking or level that the orininal concept artist thought it would turn out as.





http://media.blizzard.com/wow/media/artwork/wow-mop/wowx4-artwork-19-large.jpg                                                                                               
http://media.blizzard.com/wow/media/artwork/wow-mop/wowx4-artwork-19-large.jpgConjunction to the blizzard entertainment’s Orc it’s drawn to use Bold and rough lines in order to create the spoiled and damaged armour that gives it an aggressive look. Whereas Phroilan Gardener uses the ridges on the sword and the tarnished armour to give it a battered and deteriorated look giving the viewer the impression that he has thought in many battles to achieve the look on his armour and sword.

With the Orc’s Muscle tone on his skin it’s organic. The shading on the bottom of the shoulder and his forearm gives it tone and a defined shape. The shadows also give him a more 3D look. Whereas with the Lich King Form is created by the rounded metallic armour. Instead of the shadows of his skin giving tone, it’s the reflection of the armour (shoulder plate / gloves / kneecap).

The placement of the images in the image shows that the orc is the focal point of the image and the surrounding of the illustration gives extra effect to the focal point by giving it a setting for the viewer of and it’s arranged to tell the viewer a visual story.

The colour of the setting is monochromatic and blends very well with the lich king . The monochromatic colour actually gives the viewer a understanding that the character belongs there since he is wearing armour that resembles the setting. Whereas in the Orc concept art the colours are not resembled as the dark red and burgundy to give anger and fear into their enemies. Alike to the Lich Kings illustration the monochromatic colour represents his tribe / faction. In both images the colour can show that it can represent a tribe and strike fear into their opponents.

In The blizzard Orc concept art Line has been used to give an exaggeration to the muscle tones and the veins to show how much brute force he has






This is my link to my Personal Study http://app.wisemapping.com/c/maps/166795/edit

Thursday, 28 November 2013

Megaman 8 bit Response































I have created a response of a 8-bit Megaman using mosaic tiles to give a more lifelike experience to the picture, but still with a 8-bit style texture to the image.

When creating the image I had an insufficient amount of tiles. To resolve this I created small parts of the image (each leg and arm) with the tiles and then put them together by taking out the cutting mat and putting them all together with Photoshop.

What I could have done to have improved this is if I took the images at the same height and outside of direct sunlight, since the sunlight is reflected off the tiles.













Thursday, 14 November 2013

Blizzard Entertainment Concept Art Analysis - ORC


This is a piece of concept art that was created by an artist working for Blizzard Entertainment. The stance that the orc is positioned is a standard pose for a character since it shows the entire model without anything being hidden. With his arms being both by his side, flexing his muscles  giving him the mood of having no fear of anyone and With him having no weapon, the stance he is giving can also give the feeling of him being prepared for a fist fight with an opponent.

The process of how this image was made seems like it was created digitally with a graphics tablet. With digitally created work the drawing looks shinier than materials such as paint or watercolour.

In this image the orc is wearing heavy plate armour on his feet and shoulder to signify his masculinity. The artist has given a minimal amount of armour because the orc uses brute force to demonstrate his strength so the armour will only slow down his heavy attacks and cause his mobility to be reduced. On the other hand the minimal amount of armour of the orc can give the viewer a view that the orc has been in a recent battle. The reason for this is that on one of his boots there is plate armour missing and the burn wounds give a further impression of him being in a battle that has caused him to have deemed his weapon or armour useless. Rough lines on the clothing can show meaning such as the gauntlets and his ripped cloth on his waist indicates that he has been in a hard battle and has taken a high amount of injury. From the rough and dark sketching indicates Wear and tear. Further burgundy red / maroon colours of his armour, since in the game the red armour represents the faction the orc is in. To the right is a flag of the orcs faction that is strongly dominated by the colour red. The colour red of the flag and the armour can strike fear into the enemies of the orc.  The use of the blending of the colours in the image gives the orc a realistic look of the armour and skin tone. when previously talking about the colour of his armour it gives a very angry look  to the image that is seen a lot in other games or films since orcs are not the most developed creatures and only focus on brute force and not defense.

The way the artist has created this word has influenced me greatly with my ideas of creating concept art digitally with a graphics tablet, This style could be created non digitally with paint to give it a more rougher look to it, whereas Digitally created illustration has given it a more shinier look which in my opinion does not represent a orc since in the image the illustrator has obviously tried to give the orc a rough and damaged look which paint would work better with it.

Tuesday, 12 November 2013

Okami Response

I have created a response on a piece of concept art for the video game Ōkami. I wanted to try to experiment with the same design but with a different animal. In the original design the artist has created this work digitally so the colours stand out more. the pattern used in the original design such as the circular patterns give the wolf a quite and gentle touch to the character.                                                                                                             with my response i wanted to try using felt tip pens since its a style i have not used yet. with using the felt tip it gave the picture quite a dull look and bland. If i was to recreate this, maybe with a different animal I will use watercolour.









Thursday, 7 November 2013

Analysis of artist Phroilan Gardner - Lich King

Phroilan Gardner Concept Art and Illustration


 Phroilan Gardener is an illustrator based in America were most of us work is based on characters from Video games and other lines of work to do with concept art. All his work is done digitally were maybe a piece or two of his has been done non-digitally such as with paints. He used a graphics tablet on Photoshop to create the Lich King

This piece of work that he created was from an already known character named Lich King from the PC game World of Warcraft. The reason he created the picture like this was for a poster or concept art which I am really heavily interested on.

On his blog http://phroilangardner.blogspot.co.uk/ it seems like he barely uses just line or one colour in his work for his poster / concept art. He is heavily based on using texture, form, blending of colours in each of his designs.
The way Phroilan Gardener uses  the turquoise colours on his eyes and sword can instantaneously understand that this characters soul has been  consumed by something and the dull grey colours also represent that there is barely any life in him that use to exist. His use of the formal elements such as Visual texture were he has scratches on his sword or the holes in his cape can make the viewer of this piece know that this person has been in many battles.  The way he makes the viewer feel like the image is cold is because he used dull colours such as black and grey. Turquoise  depicts the coldness to the drawing. There is a small amount of line, but when he does use it enhances the life-like appearance to the image. Such as the fur on the Lich Kings leg gives the fur layers and depth to the image. Also the greaves that he is wearing on his leg has been created with lines to give each layer of the greaves layers as if they were overlapping.

The way Phroilan Gardener used a large brush to paint the simplistic background gave more focus on the focal point which is the Lich King since he is far more detailed than the few brush strokes behind him.

Phroilan Gardener did use some sort of shape such as the small white circles all around the image showing that it is snow falling at a high speed giving it surreal movement. Some of the snow droplets have a lower opacity to some to the others to give it even more form to the image meaning some snow droplets are further away and some are really close up. 

The composition in the design shows the Lich King to be the focal point of the image. Such as the way his leg is raised and the sword is at the front shows his dominance to people / undead followers. This can be further shown by the way his head is tilted down to him looking down. whereas before I was talking about the turquoise look on his sword and helmet show he is in a cold environment and he has been consumed by something, the hilt of his sword most of his armour has skulls of animals depicts that he is of an evil kind and even promotes my last statement where he has been consumed by something evil.

The mood of the image portrays violence and a negative feel of sadness and death.

Wednesday, 6 November 2013

UEL Workshop - Etching

On the 24th October 2013 six students from the University of East London held a workshop for my A2 Graphics class were we took part in an activity and the classed learned a new technique called Etching that we could all use in our own work even after the workshop if we enjoyed doing it or if it was effective and correlated with their work.

How I made my own work with the etching tool

1)      I started out by taking my own drawing I made and expanded it in size with a photocopier. I then traced the design on a tracing paper with a pencil. After this I then put the traced drawing of my picture on a a4 sized silver sheet of reflected card.
2)      Now that the silver card has a rough outline of the drawing I used the ‘etching engraving tool’ to scratch away the parts of the outline. If I wanted to take out a whole space of the outline and create a much bigger line instead of a small line I would cut out a rectangular shape and then peel the silver card.
3)      After cutting all of the design out I covered the entire silver card with ink and used a cloth to remove any excess ink that I do not want to be shown on the final outcome. To get into the hard to reach spaces one of the University students recommended that I used a small cotton bud to erase the ink from the silver card.
4)      The penultimate step I used the copper plate press to press the card onto a piece of paper. Using high pressure on the card let all the ink transfer from the silver card to the piece of plain paper.
5)      Finally I peeled the of the paper from the silver card to reveal my final outcome of my etched drawing.


In my opinion this step is extremely useful for some parts of work but I cannot see myself using this for my theme of video games since for my final piece I do not want to use only the colour black.

Below are some pictures of the final outcome.




Tuesday, 15 October 2013

A2 marksheet assessment lesson 14/10/13


Stephanie - Development - With Stephanie's work her development is very limited with just working on typography. she has not been diverse with her development and has stuck to a small area of work where it comes to a standpoint where she has stopped with the idea that she created on the first or second creation. The ideas that she has created has been of a good level with original ideas in her sketchbook.                          

Victor - Experimentation - With Victors work he has not taken many risks with using materials and has only stuck with using digital media and sketching and has rarely used paint. Victors ideas  are abandoned after first response and it would be more better if he was more consistent with his work and re-doing the same response but with different uses of materials.

Molly - Record -With Molly's work she uses a broad range of formal elements such as line, shape and colour with some of her work correlating together. She focuses mainly on colour for every piece of work since it seems that is her main focus of her children book character. It would be in her favour if she used a broader range of formal elements such as patter and shape.

Thursday, 10 October 2013

Queen of Hearts Response
























I have created a response to the queen of hearts playing card using 'Adobe Illustrator' the purpose of the task was to illustrate the card in another way taking key visual elements and simplifying it down to the bear minimal.
I constructed the heart inside of the Q by taking the curl of her hair and adapting it to shape the heart with curls. The crown in the middle of the card represents can give the person looking at the card instant recognition to who the card is based upon.
The flower that the queen is holding does not give much  meaning to the card while my representation of it is a rose on  two corners of the card more identification that the card is for the Queen.